/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __gfx_ogre3d_menu_creditsmenu_h
#define __gfx_ogre3d_menu_creditsmenu_h 1

#include <gfx/ogre/gui/Menu.h>

namespace CEGUI {
    class EventArgs;
}

namespace galaxy {
    namespace gfx {
        namespace ogre3d {
            namespace menu {

                /** String enum that contains the names for the buttons on the credits menu.
                * Note that the name of the buttons in the layout xml file (credits.layout) must
                * be exactly (case sensitive) as specified here
                */
                class CreditsMenuButton {
                public:
                    typedef const std::string Name;

                    static Name c_MainMenuButton;           /**< value 'MainMenu' */
                };
                    

                /** This class loads, contains and unloads the main menu. Also contains the key and mouse
                * event handlers
                */
                class CreditsMenu: public gui::Menu
                {
                    CreditsMenu() { }; /**< intentionally private */
                public:
                    CreditsMenu (gui::MenuManager& menuManager) : gui::Menu (menuManager) { };
                    virtual ~CreditsMenu(void) { };

                    virtual bool load ();
                    virtual bool setup ();
                    virtual bool unload ();

                    virtual const char * menuName () { return "CreditsMenu"; };

                    bool MainMenu_OnClick(const CEGUI::EventArgs &args);
                };

            } // namespace menu
        } // namespace ogre3d
    } // namespace gfx
} // namespace galaxy

#endif // __gfx_ogre3d_menu_creditsmenu_h
